The way we teach has remained mostly the same since the time of Socrates. The instructor talks, the students listen and then the person in front of the room asks questions. It has been a successful method for many years, starting in preschools and continuing through on-the-job training for skilled professionals.But who among us has
[NOTE: This is an extract from Beyond Media–Life After Smartphones, a new book I am writing with Robert Scoble.] There is something in our DNA that loves a good story. It goes back to our earliest recorded times. In fact, storytelling is how we record history. Picture, if you will, a cave-dwelling clan of
[NOTE: This is an extract from Beyond Media–Life After Smartphones, a new book I am writing with Robert Scoble. It is an extract from Chapter 1: What Zuck Saw We are interested in games on two levels: Early adopters who will drive adoption, and the very young who will grow up with new digital experience
It was my last night in Barcelona and I had come down with what was either a bad cold or a mild flu. In any case, it was bad enough to return my invite to the Huawei Party, at the National Art Gallery, overlooking the city featuring Andrea Bocelli, the world’s
Robert Scoble and I have completed the first draft of our Introduction to our new book, Beyond Mobile: Life After Smartphones. We are looking for feedback on how we can make it better. This is a self-publishing project. We are seeking backing from corporate sponsors. If you would like to see our sponsor kit, please email
Among the most discussed product launches at CES was Oculus Rift, the first consumer product from the company Facebook acquired for $2 billion. It immediately drew great excitement and simultaneous criticism. Much of the criticism centered around the significant hardware investment that this new virtual reality [VR] headset will require to achieve the rapid adoption that some predict.